BETUL KILIC

3D MODELING + TEXTURING + GROOMING

MOTOKO

BREAKDOWN

MOTOKO | ARTSTATION Challenge

This was my second time at the challenge. The concept is unique and it has challenging parts for me such as robotic arm.

This beautiful concepts belongs to jiamianqishishin. https://www.artstation.com/challenges/neo-tokyo/categories/179/submissions/81620

MODELLING

maya | zbrush | marvelous designer | substance painter

I began as a self-taught artist and recently completed my second character, Motoko. For this project, I used ZBrush for sculpting proportions, blockout, and detailing. Then, I moved to Maya for retopology. Through this process, I also learned UV unwrapping, baking, and the full model-to-texture workflow.

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